Video Games for Learning
By: Michael Sparks
Summary
- Expansion and enhancement of existing curriculum-based game software.
- Discusses improvements that have been made to the functions of the DimensionU systems for math and literacy (Hart, 2016).
- This article is for individuals to be made aware of new enhancements to the DimensionU software.
- This article is written for individuals to quickly review the new updates that are available for DimensionU.
Assess
T. (2015, April 28). Self-Directed Learning Through Video Games Gabriel Yanagihara | TEDxHonolulu. Retrieved February 20, 2016, fromhttps://www.youtube.com
- Michael Hart is a freelance writer with significant experience to write an informative article on new updates to an educational tool.
- This information is accurate with relation to what is stated on the DimensionU website.
- Article is written very recently in February of 2016.
- Current and relevant with this incorporation of video games into the learning process.
- Another viewpoint to consider is if students feel that video games assist their learning of a lesson.
T. (2015, April 28). Self-Directed Learning Through Video Games Gabriel Yanagihara | TEDxHonolulu. Retrieved February 20, 2016, fromhttps://www.youtube.com
Summary:
- Incorporating video games such as Minecraft into learning.
- Demonstrates that incorporating video games into the learning process is a viable option for teachers.
- This video was produced for a TEDx Talks video on self-directed learning.
- This video was meant to demonstrate that video games that are not technically curriculum based, can still be effective learning tools.
Assess:
- TEDx is a very credible source that presents skilled orators that are both knowledgeable and experienced in their fields.
- This video is accurate when analyzed with the learning system provided in the game, Minecraft.
- Minecraft is a popular and interactive video game that many students are familiar and up to date with.
- The way that the students feel about using games such as, Minecraft, is another viewpoint that can be considered.
Reflect:
I learned how much more interactive and expansive video games are being used in learning. From my time in school, I can only remember utilizing a game to learn a lesson a handful of times. I feel that using Minecraft is a great way for educators to promote interactive self learning in their classes. I never would have known that teachers are utilizing these types of programs into their daily classroom lessons. I think that this is an extremely valuable tool that teachers should look into incorporating into their lesson plans. I see it as an asset that will promote student involvement and will ignite their passion to want to learn and discover now things.

Michael,
ReplyDeleteI really never thought of having video games for lessons. After reading your post and watching the video there were many points I would have never thought of. For one it definitely incorporates creativity especially in the game Minecraft.
Michael,
ReplyDeleteI really the topic you chose. I read with my research that Minecraft is being used in an educational setting when I searched Apps for Learning: Math. I feel like this should be promoted nationwide because so many students in classrooms already know how to play this game.
Michael,
ReplyDeleteI enjoyed your unique topic! I believe that video games are a great way to reach out and grab the attention of students while making sure they learn the content. By the way, I love the video
I think that it is great to use video games as a learning tool. Students are already all about playing them. However, I do not think it should be something that is used frequently in a classroom. I think it's a great idea to do it as a reward for something a couple times a month!
ReplyDeleteMichael,
ReplyDeleteI think this topic is really interesting! I'd never thought of how interesting a video game could be in class for students and teachers alike. Along with Juliana, I learned that Minecraft was being used in school when I did research on my topic.